Mortals in my experience fall into two camps; those who loathe and fear anything created by a wiz; and those who find them delightful and cannot be held back from running all over them to explore. As a mortal myself I inclined to the former view when I was playing with a persona which I loved (g).
This page contains a quick overview of some of my quests, so that players can have some idea of what is involved with each. I may include other people's quests at a later date. I would appreciate reviews from anyone who has played any of these, bad or good.
[The Princess] [The Rebels] [School of Magic] [The Manse] [Two Towers] [Balloon Flight] [Raising the Dead] [Faeries]
The Princess
Small, straightforward quest.Story
The theme is very traditional. The Princess has been stolen and must be returned
to her father the Duke for a reward. The Duke is in a Pavilion in the south dale. The Princess
has been taken to a cave beneath the sundial in the pine forest. What to do
Find the Princess in the cave (very easy), fighting your way through a number of mobiles
(difficult to do on your own), carry the Princess to the Duke, enter the back of the Pavilion,
and make off with the treasure.Recommendations
A group of 3 players of level hero or up could do this quest quite handily IMO - a single
player might run into trouble. The reward of coins at the end isn't very special when
divided between three though...I've seen this completed many times - quest seems to work well.
The Rebels
Largest quest I have done in terms of size. Lots of fighting, bit stingy on the treasure,
but the mobiles are all worth a fair amount.Story
Story supposes that remnants of the human population are fighting against the tyranny of the
Wizzes. As a good servant of the wizzes you aim to slay all the rebels, and make off with
their treasure.What to do
The quest is in three sections, each section containing a key to the rebel 'treasury'.
The first section can be entered from the stairs in the Cottage, just above the hall.
Go through each section, slaying all the rebels, and reading all the bits of paper you find
which tell you what to do next. When you have all the keys return to the commander's tent
and claim your reward - along with a suprise.Recommendations
A large group of players would be best, though someone fully kitted (who knew the quest), could
probably do it on their own. Low level players shouldn't really enter any of the quest areas.
Like the previous quest this one is for fighting rather than using your brain excessively.
I've seen the quest attempted a few times, succeeding about half the time.
School of Magic
Medium sized, not much in the way of fighting, plenty of magical items lying about.Story
A deserted romanic school of magic, filled with magical items, and the body of
a powerful Magister stewn across his private quarters. The quest involved working
out what has happened, and then how to get hold of a reasonable amount of treasure - along
with assorted puzzles.What to do
Find the rune in the hall of the cottage. When struck 3 or 4 times the rune creates
a pentagram on the floor which can be entered. You then find yourself in the school, which can
be explored. Take care to read all the books and room descriptions - play VERBOSE (this is
handy for all quest areas where fatal accidents may be common). There are lots of runes
lying about which can be activated if you hit them a few times.Recommendations
Pretty much any level can enter this quest area, the only dangers are of activating a rune
without any thought...There are a few weak, and unagressive mobiles, and one very nasty mobile -
but that one is deep inside the quest and there are LOTS of warnings about it. This quest
is generally solved by accident whenever I've watched people trying it(g).
The Manse
The first area I ever created, it is full to the brim of puzzles and tricks.Story
A Manse deep in the pine forest, in which dwells a Magus. Why is he there, where has he come
from, and what magical devices does he possess which you can take advantage of?What to do
Find the bandstand in the pine forest and go southwest, wait there a moment until
you trip into the quest area, then go south. The Manse is mostly very safe, with the only danger
being that of curiousity. People who bring violence into the Manse may encounter extreem danger.
Upstairs, and in the cellar there are many books and magical items.Recommendations
Anyone can enter and explore. They will be ok so long as they use basic common sense. I've never
seen anyone solve this quest properly, though I've been sorely tempted to tell them what to do(g).
Two Towers
This isn't a quest as such. These towers are created for Sorc Wars. Players are divided into
teams, each with their own tower and flag/or flags to defend. Various games can be played using the towers, all using novice personas which are Sorcerised for the event. When people die, they
are ressurrected to carry on playing.
Balloon Flight
The largest quest I have written, though smaller in area than the Rebel quest.Story
Flying by balloon to a strange greco-roman area full of statues, decaying architecture, and
foul beasts. The whole place is very 1930's horror...bits of it are inspired by the Clash of the Titans film. Lots of ancient coins.What to do
Go to the ford, and wait for the balloon to arrive. Enter the balloon and fly away. Explore very
very carefully. This quest is very unfair in that it will kill you with a silly death without
much in the way of a warning, or you may be assaulted by mythical beasts suddenly...
The quest has two main puzzles, one involving a gorgon, and the other a minotaur. The gorgon is
hard to kill, and the minotaur is very hard to reach.Recommendations
I wouldn't advise that you take a high persona if you've never seen this quest before. On the other hand if you know what to do the quest is very easy - once you know what not to do(g).
I've seen people do this quest a handful of times.