There's a new MUD2 magazine that can be found on the internet. Lexley has been very busy and I must admit I'm well impressed with her new magazine called Witch?. It contains tons of information and articles not only for the more experienced players but for the newbies too. In particular, the newbies section has some wonderful advice and is well worth a read. The magazine is designed beautifully and is a pleasure to browse through with a nice cup of tea. I can't wait for the next issue (G).
CHECK IT OUT !!
Just follow the link below.
Witch?
Have fun!
Suzy the witch.
There will be a couple of rules that must be followed during the event and these will given to everyone just before kick off. This event is for fun and you can choose to cause as much injury to your opponent in whatever nasty ways you find appealing, however, you must do this on your own and teaming up with other players during the event will be severely frowned upon (G).
Prizes will be awarded as follows?
1st Prize --- 30 pound voucher.
2nd Prize --- 20 pound voucher.
3rd Prize ---10 pound voucher.
Vouchers can be redeemed at PC World, Curry's, Link, and Dixon's.
* Very low. Almost inconsequential.
There's one additional possibility:
On with the show!
** The Crows
I confess that I rarely ever see the crows, except for sometimes when a
loose one has escaped and is fluttering around. This is because they are
produced by the maiden using magic, and I don't often visit the top of the
keep where she hangs out. Individually, crows aren't all that tough, but
together (and with the maiden) they are a bit of a handful - she can whip
up maybe ten or a dozen of them. She only does it when she's fighting so
mebody, though, so if you don't attack her (which is my current policy in
those rare times I'm at a loose end near a reset and I find the keep
unlooted) then there's no danger of getting pecked to bits.
* The Dove
The dove is a peaceful little bird, usually to be found in the gardens
north of the keep. It flees a lot if attacked, and would be utterly
inconsequential if it weren't for the fact that it lays a golden egg if you
can get it to its home. I haven't managed to find a way to carry it or lure
it there, but as pushing it a room at a time seems to work just fine I'm
not specially
worried! If you want to try this out, though, you may need to be quick,
because the dove sometimes disappears quite early on in a reset (I suspect
because the fox gets it, but I haven't actually seen it happen so I can't
be sure).
***** The Dragon
I've given the dragon five stars because my rating system only goes up to
five stars.!! He really is the most deadly of all mobiles. If he attacks,
you're pretty much dead because even if you flee he incinerates you with
his fiery breath. The first time I saw the dragon I'd only been playing for
a week or two and wandered over to the dragon's island through a fairy
ring. The dragon wasn't dead, and he attacked me. Realising I was not going
to win this one, I fled and quit, and upon re-entering was greeted in the
tearoom by Lopsy telling me just how lucky I'd been. It didn't feel lucky
at the time, I can tell you - I thought being attacked by a dragon was very
unlucky! I now know that combat is not the way to kill the dragon. Even the
way you are supposed to kill him is dangerous, though, because so many
things can go wrong.
Having found the directions to the island, and with a brief respite in the
weather so you can sail to the dragon's island (avoiding the sharks if you
can, which you most probably can't), you have to kill the dragon using the
item it tells you about on the signpost. This is not easy! The first time I
did it, I walked around looking for the dragon using qn, but I kept
tripping up over these root things and getting lost. The dragon found me
eventually, but instead of attacking just gave me a hint that I was indeed
carrying the correct item to kill him. He doesn't do this every time though
(as I found to my cost on another occasion) so I suppose I was a bit
fortunate. Anyway, I did the business, and ran away before he char-grilled
me. About 10 minutes later he died. Now I tried to repeat this technique a
few days later but the dragon moved away before I could do for him and then
when he found me again he ate me. I figured there had to be an easier way,
and tried waiting where the dragon couldn't get me at sea then nipping on
and off of the island using short commands, but the sharks kept getting me
or it started to rain.
That's all for this time. Next issue it's the turn of the dragonfly, eagle,
Echo, Eros, Exceptionally large goblin and fireflies.
Lexley
As you try to get your bearings, a close but distant voice greets you.
Peering throughout the mist you can just make out a ghostly form and
something tugs at your memory. "Ah don't I know you for somewhere?" you
enquire (secretly wondering if you have had too much fresh sea air). The
spectre bows and whispers "I have returned with a message from beyond but
must there return soon. Listen to what I have to say and remember it well,
for time is too short in this realm". Slowly, a song of magic seeps
through your being and you receive a trickle of verse which quickly becomes
a raging torrent:
So you have been playing MUD for a month now. Your partner has had enough
and left you, the final straw was a BT letter recommending WP as your Best
Friend, with a view to a long-term relationship and possible marriage. Now
would be a good time to seek some advice. Pop along to the "MUD and
Relationships - We've got the answer" sessions held by the Vampire and
Wraith, every Monday at 9pm on the Small Island (weapons, wafers and
Allium sativum strictly prohibited).
Aspiring to be the best PK ever seemed glamorous at the time. However,
clinging to the ladder with a score of fresh-faced Protectors and Warriors
bearing farm implements and torches, baying for you blood above the clatter
of the keyboards using control-l. Isn't so romantic now. One thought may
console you though. At least now your name is well and truly MUD.
Mmmm...erm, well it looks like Keyser has already done it. Next time I
will predict the winning lottery numbers - before they are drawn (g).
Having just made Mage you accept an invite to raid the Dwarven Citadel from
a friendly new Warlock called DeathfromAbove. A short while later, as you
now sip from the spring. Gazing at your reflection in the tranquil waters,
you contemplate all your riches in the next world.
After you have both bashed your way through a blood-thirsty Quest. Trusty
the Companion Nercomancer returns looking very ill after "accidentally"
trying to get the treasure horde and forgetting about the last guardian
mobile. Take pity and be considerate. Give him the cape to keep him warm
as you both sleep. When you are awoken by the toll of the bell. Gather up
the treasure and the cape then head towards the swamp with a spring in your
step and a small chuckle as you kiss the little gemstone you have kept.
Try to avoid the smelly areas of the Land or you may well lose your new
found friend and you don't want its rather nasty cousin to find out.
You and Trusty the Companion Sorcerer decide to take a nap in the King's
treasure room, before braving the daylight again. Using the last dwarf as
a pillow you settle down to sleep. Fully refreshed you awaken feeling odd,
in fact very much lighter. "All the treasure has gone!" you exclaim,
waking Trusty. "Jeez mine too, mm.... must be an invisible playing" he
sighs and returns to sleep. As he snores you eye Trusty the Companion
Necromancer.
Father shouts " Have you seen this phone-bill !!, I'm gonna sell that
ruddy computer to pay some of this off !"
Mother shouts "Your dinners cold again. That's the last time, you can make
your own from now on!"
Sister shouts "Your friends called round wondering if you were still alive.
I told them to e-mail you !"
Baby brother shouts something nasty and cutting about getting a life as
baby brothers do.
Enough is enough. Downstairs you swanger, half-blinded by something people
call daylight. You point your finger and say "FOD" to each in turn.
Leaving them speechless and wide-eyed you return to your lair.
Hellfire the Addicted Arch-Wizz then logs on, drops the Dragon at the
rapids and relaxes to the sweet sound of the terrified mortals stampeding
for the one-person rooms.
Perhaps it is wiser to swamp the incense sooner rather than later when
conquering the Pegoda. Further advice still, be wary of Wizz's handing out
drinks, us mortals are frail, weak and suffer greatly after a sup of
Wizzbrew , hot filtered in Dragon's breath.
Join HedgeHog's All-over Wild Workout Unlimited Membership Programme for
Health. Activities include sailing, pot-holing, parachuting, cross-country
running and self-defence. Prizes are regularly awarded to the fastest
achievers. Subscription is free, all part of the MUD package. Contact
HedgeHog for more details. Please note late arrivals are welcome to the
prize ceremonies. Disclaimer: HHAWWUMPH accepts no liability for injury
or loss of life.
Your 195k Mage arrives ten minutes into the reset and already the tearoom
looks like a scene from MASH. First big question is, has Comet eaten six
wafers or seven ?. The second question is, do you nurse those that are
only just still living, over a cup of tea or go North ?.
In a choking plume of dust you bounce off the mattress and pick yourself up
without injury. Before you sleeping snuggly but looking very pale and
close to death, is Trusty the Companion Mage. His eyes move rapidly.
"Probably dreaming of how easy it was to get so close to Wizz thanks to
me" you think cynically. So with great grace and savouring every moment
you swing your broadsword and relish in the fact that his next and final
dream word will be "Not Updating Personna".
The song subsides and drifts away. The spectral form bows as she begins to
shimmer and fade. The words "Remember Remember" are left echoing in your
mind until they also dissipate.
Dazed and confused you stumble and trip. Down you fall. To one side there
is a click and a creak followed by a whoosh of air. An old memory rushes
to warn but is abruptly cut-off in mid flow. In a distant part of the Land
a Raven cries "Nevermore !".
Black Rose.
So how have I gone about mapping the land ? Well, you have to start by
realising what you are trying to achieve. There are two objectives:
1. To differentiate between the different places in the land.
The most basic tool we have to help achieve these objectives is the
EXITS command. The EXITS command lists all the links to other places from
the place you are in. If you use AUTO EXITS, all links will automatically
be shown whenever you enter a new place. For example, go to the Fuming
Swamp and type EXITS. Notice that to the East is West Lush Pasture. We have
now achieved both objectives. Clearly West Lush Pasture is not the Fuming
Swamp, and we know that it is to the East of the Fuming Swamp. Now for a
slightly more complex example. From the Fuming Swamp, type S,S to end up in
the Bandstand. Type EXITS here. Notice that in all directions there is Pine
Forest. Here the EXITS command alone does not achieve the objectives
because it is not able to differentiate between two different places that
have the same short description. In these cases, we can have a look at the
place's long description to see if that can help us. The LOOK command is
used to see the long description of the place you are in. If you use the
VERBOSE command, the long description will automatically be shown whenever
you enter a new place. For example, from the Bandstand go N, and type LOOK
here. Notice that you are in a place called Pine Forest, where the long
description ends in the words 'to get through'. Now go S to return to the
Bandstand, and then go W, and type LOOK here. Now you are in a place which
is also called Pine Forest,but this time the long description ends in the
words 'resembling a bandstand'. We have now once again achieved both
objectives.
The combination of AUTO EXITS and VERBOSE is not sufficient to map the
whole of the land, but it will do most of it. There is however one more
thing you will need before you start - a way of recording all the different
places, in the land, and how they are linked. I use pieces of paper with 15
columns headed as follows: No. Description N NE E SE S SW W NW U D I O
Comments.
Each row under the headings is a different place in the land, and
shows links from that place. For example, the Bandstand example I gave
earlier would be recorded as follows:
Using this method, I have been able to map most of the land. I know
there are outstanding questions, like what to do if both the short and the
long descriptions of two different places are the same. And it is certainly
not easy to turn the record of places and links into an actual map either.
Maybe I will give advice on these things in future articles, but in the
meantime 'Happy Mapping'.
Xena.
On a lighter note, isn't it funny that, for the vast majority of
submissions for this section the authors wanted to remain anonymous.
Perhaps it has something to do with the fact that some of the articles are
so embarrassing for the player concerned, that they would never live it
down in the land.
Mojo.
Mojo.
All those mortals in his care,
Theres Agrazag the pan galactic in his robe,
All there Suzy the crazy in her wheelchair,
Oh there's Karya the melancholy,
Then theres Cat with his big wide grin,
Then theres Droo with his hellish flames,
Here is Azzuri with his bolt from above,
The theres Umbrarg with no prefix,
Theres Keyser the suspect wiz,
Turrican the sinister,
Theres Mathilda the waltzing witch,
Then theres the Arch Kyric,
Finally theres Richard the man with the brain,
THE CHARTS.
Here are the top ten players as at, 16th February 1999.
ABOUT THE RATING SYSTEM
There's no way of getting an accurate, in-game report of how dangerous
mobiles are, not that I know of any way, so any rating system has to be
subjective. For this reason, I use a scale of stars, with 1 star being low
and 5 stars being high:
** Low. Not much of a challenge.
*** Average. Lots are like this.
**** High. Something of a challenge.
***** Very high. Attention-grabbing.
n/a The rating system is not applicable for this particular case.Aries
You seem afraid that financial incentives are colouring a special
relationship and you might want to challenge the person concerned. However
with a Venus-Pluto set-to means you are going through a sensitive phase and
must review the facts before causing a scene.Taurus
It looks like you are close to obtaining your goal, but now is a good time
to relax a little, recharge your batteries and consider your next step
carefully.Gemini
A sneaking suspicion that you should be branching out in a slightly
different direction career-wise is on your mind. And the New Moon
occupying a critical position in your chart - now is the time to decide.Cancer
Although you may not be one to put too much emphasis on worldly
possessions, you seem tempted by a proposal that could bring a good return
on your investments. The success of the venture depends purely on speed,
judgement and your own ingenuity.Leo
Maybe if you worked out want you really wanted from a close relationship
then you should make your demands clear. If close friends are being
slippery, then try sympathy rather than criticism.Virgo
If you find you have an ardent admirer don't assume you have to be
embarrassed about it. Of course you may be flattered by the attention you
are getting. But do not take advantage of the situation. Your integrity
is about to be put to the test.Libra
A Pluto-Venus clash indicates that handled clumsily a minor issue could
develop into a row, which would be a pity as there is much to celebrate.
Good news should be shared with the person who means most.Scorpio
Loved ones seem critical of your approach to family affairs and perhaps its
time to speak your mind and really give them something to talk about. You
are known for being a shy and reclusive, which is why an out-burst would
make a huge impact. Don't get a taste for it, as there will be now
stopping you.Sagittarius
The moment has arrived to explain yourself and tell the full story
regarding your latest exploits. Most of your audience will hang on to
every word but some may think you are talking in riddles and you don't seem
to be making absolute sense.Capricorn
What is more important than anything else is to get yourself fit and
healthy. A new activity or interest may send you in the right direction to
what remedies might kick-start you into a more dynamic 1999.Aquarius
Everybody has strong opinions on what you should do next, but its what you
want that really counts. Of course, there may be those better equipped to
make your decision for you. But isn't it time you proved you're ready to
think and act for yourself.Pisces
Difficulties with close relationship might seem never ending but at least
you've identified the cause, if not the cure. And as you well know, one
display of temper can sometimes achieve more than a series of subtle hints.
If the voice of reason gets you nowhere, try one almighty roar. You'll
achieve more - and it could be fun.A Beginners Guide to Mapping The Land
One of my earliest memories of MUD was hearing someone shout out "help at
the mine", and I remember thinking 'well I don't even know where the mine
is, so I couldn't help even if I wanted to'. It was at that moment that I
decided I really had to map the land, so that I would know where everywhere
is and how to get there. The result is now the wallpaper next to my
computer.
2. To understand how the different places are linked together.
No. Description N NE E SE S SW W NW U D I O Comments.
1 Bandstand 2 3
2 Pine Forest to get through
3 Pine Forest resembling a bandstand
This can be read like this: if you start in place 1, the Bandstand,
and go N, you will end up in place 2, the Pine Forest where the long
description ends in the words 'to get through'. This method has the added
advantage that I can tell when I have completed each place. Any blanks in a
row mean that I have not yet finished that place. The complete entry for
Bandstand would be:
No. Description N NE E SE S SW W NW U D I O Comments.
-1--Bandstand---2--2-2--X-X--4-3--5-X-X-X-5
The X's mean that there is no link from that place in that direction.
Having completed the entry for place 1, I move to place 2 and complete that
entry, and so on for all places.An idea for when you're bored !
I was playing the other day and did everything in the land that was worth
doing!! I was bored, so I was snooping people and they were boring too, so
I made them sleep, it was fun but lost its interest shortly afterwards so I
decided to Fod something!! So I thought the ogre!! I typed in Fod ogre and
left it there (did not press return) I needed to go to the toilet so I
went, only to come back to my brother diving out of bed towards the return
button!!! I tried to stop him but I failed, he pressed enter and poof!!!!!
I opened my eyes and I was still alive!!! the ogre had died!!!!! Then I
kicked my brothers head in of course but I was still alive!!!!Temper Temper !
I was playing as Gertrude, and was trying to find the cottage!!! Umbrarg
was teasing me cause he could get there and stuff, then he left, after 50
mins of searching I found it!! I remembered the directions and sited, then
went out and fell of a cliff!!!!!!!!
I was very frustrated after spending all that time looking so I just fodded
myself (Gertrude that is).TOPCAT SPEAKS HIS MIND !
Here comes Foddy on his cloud,
Standing tall and standing proud.
Oh my god there's wizzes everywhere.
With one click of his fingers he could travel the globe.
She may be insane but we dont care.
Always so sad why can't she be jolly.
Looks so innocent but maybe full of sin.
Always playing his little games.
When it strikes it doesnt mean love.
Call him Umby and hope it sticks.
Dont know about him but his names the biz.
He'd win no votes for prime minister.
Go on take a chance ask her for a dance.
When he speaks its oh so lyric.
Thanks to him my phonebills gone insane.
#verb_ retaliate command#
{ retaliate object }:
retaliate%(first, me)
{ retaliate string }:
!? "The saying, *"Sticks and stones may break my bones, but words*
will never hurt me*" inexplicably pops into your head.*N"
#action_ retaliate%#
{ retaliate% portable ?? }:
checknforced() &
second -| humanoid ->>
fighting(second) 'f' = [] ->>
second !! "What for? You're not in a fight..!*N",
first -| seaboat & outside(second) -| searm ->>
second !! ("You can't use your " + obj%(first, second) +
" as a weapon when you're at sea!*N"),
wpnused(second)=first ->>
$( second !! ("You're using " + the%(first, second) + " anyway...*N")
?3 |
$( missturn(second) + := 1
second !! "Your guard drops momentarily in your confusion.*N"
$)
$),
$( checkusing(first, second)
second !! ("You are now using " + the%(first, second) +
" to fight!*N")
f >.< 'd',
sees(h_ (fighters(d) / second) 'hf',
((\blinded(hf) & litroom(second, hf)) 'cs' ->>
theu%(second, hf),
$^ some%(second, hf)) +
" has started to use " +
(cs ->> the%, some%)(first, hf) +
" to fight!*N"
)
331 !! (theu%(second, //) + " retaliates with " +
the%(first, //))
$),
!? "Only humanoids can use weapons.*N"
{ retaliate% ?? ?? }:
checknforced() &
!?^ "That's no good, you can't even pick it up.*N"
Wireplays official mud2 web site.
Richard's site
Tons of good stuff here.
Muddy
A mortal Wireplay Mud2 site.
Mud2
Crowley's mortal Wireplay Mud2 site.
Thanks to everyone who has helped put this newsletter together. Muddled Times can also be found on Cat the wizards website, Crowley's website and Muddy. See the links above. If you have any articles you would like to have published in the next issue, or even a section all of your own please MUD-MAIL Suzy the witch or send an email to suzy@btguest.btinternet.com
Issue 3.
February 19th 1999.