The press of anticipation and power in that tiny space can have odd effects...time pauses. Stare around you, at the mighty heroes and the eager evildoers, watch them caught in mid sentence, hanging in mid air as they walk across the room. (Imagine them all as one muttering to themselves in their secret hearts %&{£"*! L&G!). However lowly you may be; relish the thought of Wizzes trapped like insects in amber; powerful as they are(g).
Snap, time returns.
Some less than courteous people run onwards, throwing themselves with abandon out into the Land. But the eagle eyes of witches cannot be deceived, and Karya sets her demons to work retrieving them. Each selects its victim, piercing the mortal with a claw through the vital parts and dragging them shrieking back to where they belong.
In the skies above, the Wizzes sense the ether twisting as one of their number bends it to his will. The setting for a war has been constructed, the warriors are present, let the games begin!
Maelstrom and Karya did a great deal of work putting players back into the game who had died, so many thanks to them!
I spent most of the game sitting on the blue tower keeping track of the flags and dealing with questions, and watching the blue flag come and go and go and go... :) The best incident I saw myself was when Hencey the red spellbinder got into the blue Treasury, picked up the blue flag and was then stuck in there for about 10 minutes until some of the rest of his team came to rescue him.
At the end there had been 43 deaths, with an additional 19 deaths by fod, and there were easily 8 times as many fights as deaths! At peak I think there were about 43 players on, though not all were taking part in the event.
So, if you have suggestions let me (Cat) know please!