CAPTURE THE FLAG


The Start

Flooding like a torrential army, the horde pours in through the doors of the tearoom, bursting and crashing down like a breaking wave onto chairs, stools and table tops.

The press of anticipation and power in that tiny space can have odd effects...time pauses. Stare around you, at the mighty heroes and the eager evildoers, watch them caught in mid sentence, hanging in mid air as they walk across the room. (Imagine them all as one muttering to themselves in their secret hearts %&{£"*! L&G!). However lowly you may be; relish the thought of Wizzes trapped like insects in amber; powerful as they are(g).

Snap, time returns.

Some less than courteous people run onwards, throwing themselves with abandon out into the Land. But the eagle eyes of witches cannot be deceived, and Karya sets her demons to work retrieving them. Each selects its victim, piercing the mortal with a claw through the vital parts and dragging them shrieking back to where they belong.

In the skies above, the Wizzes sense the ether twisting as one of their number bends it to his will. The setting for a war has been constructed, the warriors are present, let the games begin!

The Game

I hope you enjoyed it! Capture the Flag for Mud involved the players being divided into two teams, each possessing a tower and a flag. Every team member was turned into a sorceror for the event, and if they died they were brought back to life to continue. The aim was to steal the enemy team's flag and bring it back to the top of your own tower to score a point. The team with the most points at the end was the red team with (cough) a score of 9-1 against blue.

Maelstrom and Karya did a great deal of work putting players back into the game who had died, so many thanks to them!

I spent most of the game sitting on the blue tower keeping track of the flags and dealing with questions, and watching the blue flag come and go and go and go... :) The best incident I saw myself was when Hencey the red spellbinder got into the blue Treasury, picked up the blue flag and was then stuck in there for about 10 minutes until some of the rest of his team came to rescue him.

At the end there had been 43 deaths, with an additional 19 deaths by fod, and there were easily 8 times as many fights as deaths! At peak I think there were about 43 players on, though not all were taking part in the event.

For the Future

It did go well, but if it is to happen again I'd like to see it go more smoothly at the start - with some quick way of sorting out the teams as some people got rather impatient, (and a way which leads to having balanced sides!). I did select people randomly at the start, but when it came to dishing out the 3000 points to each of the winners I found that I recognised most of the red team as being pretty decent players (sob). It also involved a hell of a lot of wiz effort - though as with bashes when people are familiar with the idea less help will be needed.

So, if you have suggestions let me (Cat) know please!