*Cat the cheshire wizard exclaims "go!". *n.zw....... You step through the opening into a blurred patchwork of greens and browns, which whirl around you in seemingly aimless patterns until they suddenly slid into shape... Entrance to badger's sett. A lucky rabbit's foot is here! *Magical glade. *Dense forest. *You are waylaid in a treacherous swamp. A mist-swathed banshee floats nebulously before you. *You're already in the swamp, take a look you myopic dumbo. *You're already in the swamp, take a look you myopic dumbo. *You're already in the swamp, take a look you myopic dumbo. *Mike the sorcerised sorcerer has just arrived. *You're already in the swamp, take a look you myopic dumbo. *Nemesis the sorcerised sorcerer has just arrived. *n Rapids. *n East pasture. *n In front of hut. *site Your spell worked! *Empire the sorcerised sorcerer has just arrived. *in Woodsman's hut. *fd I don't know the word "fd". *d Ladder shaft. *d It's too dark to see now. *ga Pillar0 taken. Moose's head taken. *rs Your spell works! It's light enough to see now! In front of hut. Empire the sorcerised sorcerer is here. The power of the magic has put you to sleep! *zw You can't wake yourself up yet! *zw You can't wake yourself up yet! *zw You can't wake yourself up yet! *zw You can't wake yourself up yet! *zw You can't wake yourself up yet! *zw You can't wake yourself up yet! *zw You can't wake yourself up yet! *zw You can't wake yourself up yet! *zw You can't wake yourself up yet! *zw You can't wake yourself up yet! *zw You can't wake yourself up yet! *zw You can't wake yourself up yet! *zw You can't wake yourself up yet! *zw You can't wake yourself up yet! *zw You can't wake yourself up yet! *zw You can't wake yourself up yet! *zw You can't wake yourself up yet! *zw You can't wake yourself up yet! *zw You can't wake yourself up yet! *zw You can't wake yourself up yet! *zw You can't wake yourself up yet! *zw You can't wake yourself up yet! *zw You can't wake yourself up yet! *zw You can't wake yourself up yet! *zw You can't wake yourself up yet! *zw You can't wake yourself up yet! *zw You can't wake yourself up yet! *zw You can't wake yourself up yet! *zw You can't wake yourself up yet! *zw You can't wake yourself up yet! *zw You can't wake yourself up yet! *zw You wake up! Your stamina is 100. Rapids. *zw You are waylaid in a treacherous swamp. *zw You're already in the swamp, take a look you myopic dumbo. *zw You're already in the swamp, take a look you myopic dumbo. *w Dense forest. *w Dense forest. *w As you approach the edge of the cliff, the rock starts to crumble. Hurriedly, you retreat as you begin to feel the ground give way under your feet! *se Magical glade. *se Entrance to badger's sett. A lucky rabbit's foot is here! *gt Foot taken. *zw Magical glade. *zw Dense forest. *zw You are waylaid in a treacherous swamp. *zw You're already in the swamp, take a look you myopic dumbo. *n Rapids. *w River. *w River. *w Waterfall. A small, rusty key lies here. *n.gk Cliff. *I don't know to what "key" you're referring. *s Waterfall. A small, rusty key lies here. *gk Key22 taken. *wh gfc 1 in the place known as "lounge bar". *ee River. *e River. *e Rapids. *s You are waylaid in a treacherous swamp. *e You are waylaid in a fuming swamp. *e West lush pasture. *e North lush pasture. A sweet little daisy chain has fallen here. *e East lush pasture. *e Fast-flowing river. Beating its wings above you is an incensed dragonfly! *e Riverside meadow. *nw Ancient orchard. On the ground there is a large stick. *x north: Back yard of inn. east: Dense forest. south: Fast-flowing river. west: Dense forest. northeast: Well near inn. southeast: Riverside meadow. southwest: Fast-flowing river. northwest: Back yard of inn. out: Well near inn. swampward: Fast-flowing river. *nw Back yard of inn. *x east: Well near inn. south: Ancient orchard. west: Briar patch. northeast: Well near inn. southeast: Ancient orchard. southwest: Dense forest. northwest: Side yard of inn. down: Chute. in: Chute. out: Well near inn. swampward: Dense forest. *d Chute. *o Back yard of inn. *d Chute. *in Beer store. Standing here is a stoppered glass bottle marked: "beer". The glass bottle3 contains beer. A stoppered beer bottle stands here, marked: "ale". The glass bottle0 contains ale. *o Cellar steps. The door is locked shut. *o Behind bar. By your feet lies a wine glass. Standing within reach is a beer glass. There is a small drinking glass here. An old, worn shilling dated 1824 has been tossed to one side. A well-worn, patterned dishcloth has been dropped on the floor. *Nemesis the sorcerised sorcerer has just arrived. *Nemesis the sorcerised sorcerer has just left. *u You cannot go up from here. *o Lounge bar. An old, dignified, grandfather clock ticks away unobtrusively, its case closed. A small, upright piano stands by the wall; a piano stool sits before it. There is a small drinking glass here. The drinking glass1 contains gin. A large, welcoming fire is burning merrily in the hearth. A travel brochure has been dropped over to one side. *op gfc The grandfather clock opens at the front, widely enough for you to enter... *enter gfc It's too dark to see now. The grandfather clock is ticking, unobtrusively. *lock gfc The grandfather clock snaps shut. The key22 clicks in the lock and locks the grandfather clock shut. *wh bas 1 in the place known as "loggia". *glow Your spell worked! You have suddenly and magically started glowing! It's light enough to see now! *in Tangled garden. Peeking out of the soil is the root of a strange plant. Sprouting through the weeds is a pretty alyssum. *ga Alyssum picked. Mandrake1 taken. *n Overgrown garden. Growing close to the edge of the garden is a beautiful asphodel. Flowering before you is a legendary amaranth of great beauty. *ga Amaranth picked. Asphodel picked. *o Inside grandfather clock. The grandfather clock is ticking, unobtrusively. *i You are carrying the following: the amaranth, the mandrake1, the alyssum, the key22, the foot, the moose's head, the pillar0 and the asphodel. Weight carried: 57kg 810g/100kg. Objects carried: 8/12. *wh bas 1 in the place known as "loggia". *dr head Moose's head dropped. *wh nas I don't know the word "nas". *Your magic feels to have warmed up. *wh wf2 1 in the place known as "paved yard". *wh bas 1 in the place known as "weathered steps". *in.x.o Tangled garden. *north: Overgrown garden. east: Paved yard. south: Inside grandfather clock. west: Inside grandfather clock. northeast: Overgrown garden. southeast: Paved yard. southwest: Inside grandfather clock. northwest: Inside grandfather clock. up: Inside grandfather clock. down: Inside grandfather clock. in: Inside grandfather clock. out: Inside grandfather clock. over: Inside grandfather clock. swampward: Inside grandfather clock. *Inside grandfather clock. A highly valuable stuffed moose's head grins lopsidedly at you nearby. The grandfather clock is ticking, unobtrusively. *wh bas 1 in the place known as "weathered steps". *who Cat the cheshire wizard Footpad the sorcerised sorcerer Empire the sorcerised sorcerer Nemesis the sorcerised sorcerer Mike the sorcerised sorcerer Cora the necromancess *syn nemesis "rr "Rr" now refers to Nemesis the sorcerised sorcerer. *wh rr 1 in the place known as "sorcerer's room". *wh gfc 1 in the place known as "lounge bar". *wh bas 1 in the place known as "loggia". *in Tangled garden. *wh bas 1 in the place known as "loggia". *e Paved yard. A wafer biscuit lies here. Standing here is the weatherbeaten marble bust of some ancient god. *g wf Wafer2 taken. *w Tangled garden. *o Inside grandfather clock. A highly valuable stuffed moose's head grins lopsidedly at you nearby. The grandfather clock is ticking, unobtrusively. *wh bas 1 in the place known as "loggia". *qs Footpad the sorcerised sorcerer eff str 50 eff dex 67 sta 100/100 mag 84 pts 12,800 gam 1 *who Cat the cheshire wizard Footpad the sorcerised sorcerer Empire the sorcerised sorcerer Nemesis the sorcerised sorcerer Mike the sorcerised sorcerer Cora the necromancess *wh rr 1 in the place known as "road opposite cottage". *wh cc 1 carried by Mike the sorcerised sorcerer. *wh bas 1 in the place known as "loggia". *wh bas 1 in the place known as "loggia". *wh bas 1 in the place known as "loggia". *wh rr 1 in the place known as "east pasture". *wh wf 1 in the place known as "under giant double bed". 1 inside the ciborium. 3 inside the coracle. 1 carried by Footpad the sorcerised sorcerer. 1 inside the briefcase. 1 carried by the hunchback. 2 in the place known as "refectory". *wh bas 1 in the place known as "classical ruin". *cripple bas Your spell failed! It works on you instead! You have suddenly and magically become crippled! *cripple bas Your spell failed! It works on you instead! You were crippled anyway... *cripple bas Your spell worked! The basilisk has become crippled! *uncripple Your spell worked! You have suddenly and magically regained your ability to walk! *qs Footpad the sorcerised sorcerer eff str 50 eff dex 67 sta 100/100 mag 49 pts 12,800 gam 1 *chance Your spell worked! 1 to 50 down, 51 to 100 up. The lucky number is 21! Your magic goes down to 24 out of 100. *chance Your spell worked! 1 to 50 down, 51 to 100 up. The lucky number is 102! Your magic goes up to 46 out of 100. *chance Your spell worked! 1 to 50 down, 51 to 100 up. The lucky number is 76! Your magic goes up to 90 out of 100. *wh bas 1 in the place known as "classical ruin". *in Tangled garden. *e Paved yard. Standing here is the weatherbeaten marble bust of some ancient god. *e Weathered steps. Standing here is a lifelike statue (statue1) of a man. *e Loggia. *blind Your spell worked! You have suddenly and magically gone blind! *n.dr pillar.rs You move, blindly... *Pillar0 dropped. You hear the rumble of thunder. Suddenly, you hear splintering marble. You feel drenched with power... Your stamina is 100. *Your spell works! You move, blindly... The power of the magic has put you to sleep! *o You wake up! Your stamina is 100. You move, blindly... *zw You move, blindly... You smell fresh summer meadows. *unblind Your spell worked! You have suddenly and magically regained your sight! *zw Rapids. *nw East pasture. *nw Dining area. A rusty key can be seen here. *nw Lounge. There is a fire burning merrily in the fireplace, its cheerful glare spreadin a delightful air of homeliness. The fire3 contains a piece of obsidian. A picture postcard lies here, bearing a view of a delightful garden. You notice a classy, cut-glass dish, glistening within your reach. The dish contains a banana, an orange, a peach and an apricot. *nw You cannot go northwest from here. *nw You cannot go northwest from here. *w Hall. *u Halfway up the stairs. *u Upstairs landing. *d Halfway up the stairs. *u Upstairs landing. *s Large bedroom. There is a potty here. The potty contains a piece of jet. *ga Potty taken. *o Upstairs landing. *w Bathroom. A worthless, dirtied groat has been dropped here. Standing conveniently close by is a small, closed phial. The closed phial0 contains medicine. *w You cannot go west from here. *empty pot Piece of jet dropped. *dr wf f pot Wafer2 inserted in potty. *i You are carrying the following: the asphodel, the amaranth, the mandrake1, the alyssum, the key22, th foot and the potty. The potty contains: the wafer2. Weight carried: 1kg 314g/100kg. Objects carried: 7/12. *keep foot Keeping foot. You are keeping any objects in your possession of the following type: foot. *dr mandrake f pot Mandrake1 inserted in potty. *wh wf 1 in the place known as "under giant double bed". 1 inside the ciborium. 1 carried by the zombie2. 3 inside something. 1 inside the potty. 1 inside the briefcase. 1 carried by the hunchback. *wh z2 1 in the place known as "pine forest". *wh sk1 Your spell doesn't find any. *o Upstairs landing. *o Halfway up the stairs. *o Hall. *Nemesis the sorcerised sorcerer has just arrived. *o Path. *o Road opposite cottage. *zw Vegetable garden. Growing here is a large, leafy spinach. *zw Gorse. *zw East pasture. *zw Rapids. *zw You are waylaid in a treacherous swamp. *zw You're already in the swamp, take a look you myopic dumbo. *w Dense forest. *w Dense forest. *w As you approach the edge of the cliff, the rock starts to crumble. Hurriedly, you retreat as you begin to feel the ground give way under your feet! *site Your spell worked! *se Magical glade. *se Entrance to badger's sett. *s Pine forest. *w Pine forest. Forsaken here is an unusual fairy story book. *qn Looking northward, you see a place known as "magical glade". It appears to be empty. Looking eastward, you see a place known as "pine forest". It appears to be empty. Looking southward, you see a place known as "pine forest". It contains 4 zombies. Looking westward, you see a place known as "pine forest". It appears to be empty. Looking northeastward, you see a place known as "entrance to badger's sett". It appears to be empty. Looking southwestward, you see a place known as "pine forest". It appears to be empty. Looking northwestward, you see a place known as "sundial in pine forest". It appears to be empty. *s Pine forest. A horrifying zombie (zombie3) stands in your way! A horrifying zombie (zombie2) stands in your way! The zombie2 is carrying a wafer10. A horrifying zombie (zombie1) stands in your way! A horrifying zombie (zombie0) stands in your way! *The zombie0 drags itself off. *g wf f z2 Wafer10 stolen from zombie2. *rs Your spell works! Dense forest. The power of the magic has put you to sleep! *dr wf f pot You can't wake yourself up yet! *dr wf f pot You can't wake yourself up yet! *dr wf f pot You can't wake yourself up yet! *dr wf f pot You can't wake yourself up yet! *dr wf f pot You can't wake yourself up yet! *dr wf f pot You can't wake yourself up yet! *dr wf f pot You can't wake yourself up yet! *dr wf f pot You can't wake yourself up yet! *dr wf f pot You can't wake yourself up yet! *dr wf f pot You can't wake yourself up yet! *dr wf f pot You can't wake yourself up yet! *dr wf f pot You wake up! Your stamina is 100. Wafer10 inserted in potty. *dr wf f pot I don't know to what "wafer" you're referring. *e Dense forest. *e You are waylaid in a treacherous swamp. *n Rapids. *n East pasture. *n In front of hut. *n Gorse. *n Narrow road. A slightly stooped old man is standing here. The man is wearing a ring0 and a watch, and is carrying 2 stoppered vials. *n Dense forest. A large stick lies on the ground. *n Dense forest. On the ground there is a large stick. *n Forest on steep slope. A large stick lies on the ground. *n South dale. Empire the sorcerised sorcerer is here carrying a blade. *Empire the sorcerised sorcerer has just left. *n Dense forest. A large stick lies on the ground. Empire the sorcerised sorcerer is here carrying a blade. *n Railway track. A golden bolt has been hammered into one of the railway sleepers. *Empire the sorcerised sorcerer has just arrived. *n North dale. *n Dense forest. *n The forest becomes too dense to go any further. You give up and turn back. *n The forest becomes too dense to go any further. You give up and turn back. *i You are carrying the following: the asphodel, the amaranth, the alyssum, the key22, the foot and the potty. The potty contains: 2 wafers and the mandrake1. Weight carried: 1kg 318g/100kg. Objects carried: 6/12. You are keeping any objects in your possession of the following type: foot. *zw North dale. *zw Railway track. A golden bolt has been hammered into one of the railway sleepers. *zw West dale. *zw South dale. *zw Forest on steep slope. There is a large stick on the ground. *zw Dense forest. On the ground there is a large stick. *zw Dense forest. *zw Narrow road between lands. A slightly stooped old man is standing here. The man is wearing a ring0 and a watch, and is carrying 2 stoppered vials. *zw Your way is blocked by the man. *zw Foothills. *zw Cave. *zw Rapids. *zw You are waylaid in a treacherous swamp. *dr t Foot kept. Alyssum dropped. The alyssum sinks... (+34 = 12,834). Amaranth dropped. The amaranth sinks... (+67 = 12,901). Asphodel dropped. The asphodel sinks... (+34 = 12,935). *e You are waylaid in a fuming swamp. *e West lush pasture. *e North lush pasture. A sweet little daisy chain has fallen here. *qn Looking northward, you see a place known as "fast-flowing river". It appears to be empty. Looking eastward, you see a place known as "east lush pasture". It appears to be empty. Looking southward, you see a place known as "south lush pasture". It appears to be empty. Looking westward, you see a place known as "west lush pasture". It appears to be empty. Looking northeastward, you see a place known as "fast-flowing river". It contains a dragonfly. Looking southeastward, you see a place known as "rough pasture". It appears t be empty. Looking southwestward, you see a place known as "dense forest". It appears to be empty. Looking northwestward, you see a place known as "south mountain". It appears to be empty. *ne Fast-flowing river. Beating its wings above you is an incensed dragonfly! *k mo You attack the dragonfly. *You hit the dragonfly (15-19). You have killed the dragonfly. (+10 = 12,945). The dragonfly has just passed on. *e Riverside meadow. *zw Fast-flowing river. *zw East lush pasture. *zw North lush pasture. A sweet little daisy chain has fallen here. *zw West lush pasture. *zw You are waylaid in a fuming swamp. *zw You're already here! Have a look around if you don't believe me! *n Pond in swamp. A mist-swathed banshee floats nebulously before you. *n You are waylaid in a treacherous swamp. *n Rapids. *ne Cave. *ne Foothills. *ne Foothills. *ne Badly-paved road. There is a shifty-looking thief lurking here. The thief is carrying a dagger0 *e Badly-paved road. *e Badly-paved road. The door is open. *e Ford across river. *w.g wp f mo.. Badly-paved road. The door is open. *I don't know to what "weapon" you're referring. *w.g wp f mo.. I don't know to what "weapon" you're referring. *w.g wp f mo.. Badly-paved road. *I don't know to what "weapon" you're referring. *w.g wp f mo.. I don't know to what "weapon" you're referring. *Badly-paved road. *I don't know to what "weapon" you're referring. *I don't know to what "weapon" you're referring. *w.g wp f mo.. Badly-paved road. *I don't know to what "weapon" you're referring. *I don't know to what "weapon" you're referring. *The gap is too narrow for you to move in that direction without dropping everything. *I don't know to what "weapon" you're referring. *I don't know to what "weapon" you're referring. *w.g wp f mo.. The gap is too narrow for you to move in that direction without dropping everything. *I don't know to what "weapon" you're referring. *I don't know to what "weapon" you're referring. *zw Foothills. A suspicious-looking individual lurks nearby. The thief is carrying a dagger0 *wh ax 1 in the place known as "avenue of limes". 1 in the place known as "nympheum". 1 carried by the ghoul. 1 carried by the dwarf27. 1 in the place known as "shed". 1 carried by the zombie4. 1 in the place known as "deerpark". *The thief disappears into the background. *zw Misty part of south mountain. Flying by is a firefly (firefly2). Flying by is a firefly (firefly4). *qn You are unable to see through the mist... *The firefly2 flies away. The firefly4 flies away. *qn You are unable to see through the mist... *w Foothills. *qn Looking northward, you see a place known as "foothills". It appears to be empty. Looking eastward, you see a place known as "misty part of south mountain". It appears to be empty. Looking westward, you see a place known as "cave". It appears to be empty. Looking northeastward, you see a place known as "foothills". It appears to be empty. *n Foothills. *qn Looking northward, you see a place known as "narrow road between lands". It contains a man. Looking eastward, you see a place known as "foothills". It appears to be empt . Looking southward, you see a place known as "cave". It appears to be empty. Looking westward, you see a place known as "forest near mountains". It appear to be empty. Looking southeastward, you see a place known as "foothills". It appears to be empty. *e Foothills. *e Foothills. *qn Looking northward, you see a place known as "badly-paved road". It appears to be empty. Looking eastward, you see a place known as "briar patch". It appears to be empty. Looking southward, you see a place known as "forested part of south mountain" It contains an unlit brand5. Looking westward, you see a place known as "foothills". It appears to be empt . Looking northeastward, you see a place known as "badly-paved road". It appear to be empty. Looking southeastward, you see a place known as "dense forest". It contains a unlit brand6. Looking southwestward, you see a place known as "misty part of south mountain". It contains a firefly2. Looking northwestward, you see a place known as "badly-paved road". It contains a thief. *nw.g wp g mo..se I made sense of some of that: nw[verb] .[end-of-sentence] g[verb] wp[noun] g[noun] mo[uh?] I was expecting "mo" to be an end-of-line, but it's a noun. *nw.g wp f mo.se Badly-paved road. Lurking close by is a tall, thin thief. The thief is carrying a dagger0. * *The thief doesn't notice your unsuccessful attempt to steal his dagger0... *Foothills. *se Dense forest. On the ground there is a large stick. *nw.g wp f mo.se Foothills. *I don't know to what "weapon" you're referring. *Dense forest. A large stick lies on the ground. *nw.g wp f mo.se Foothills. *I don't know to what "weapon" you're referring. *Dense forest. On the ground there is a large stick. *qn Looking northward, you see a place known as "briar patch". It appears to be empty. Looking eastward, you see a place known as "ancient orchard". It contains an unlit brand3. Looking southward, you see a place known as "fast-flowing river". It appears to be empty. Looking westward, you see a place known as "forested part of south mountain". It contains an unlit brand5. Looking northeastward, you see a place known as "back yard of inn". It appear to be empty. Looking southeastward, you see a place known as "fast-flowing river". It appears to be empty. Looking northwestward, you see a place known as "foothills". It appears to be empty. *s Fast-flowing river. *qn Looking northward, you see a place known as "dense forest". It contains an unlit brand6. Looking eastward, you see a place known as "fast-flowing river". It appears t be empty. Looking southward, you see a place known as "north lush pasture". It contains a daisy chain. Looking westward, you see a place known as "south mountain". It appears to be empty. Looking northeastward, you see a place known as "ancient orchard". It contain an unlit brand3. Looking southeastward, you see a place known as "east lush pasture". It appears to be empty. Looking northwestward, you see a place known as "forested part of south mountain". It contains an unlit brand5. Looking downward, you see a place known as "north lush pasture". It contains daisy chain. *e Fast-flowing river. *qn Looking northward, you see a place known as "ancient orchard". It contains an unlit brand3. Looking eastward, you see a place known as "riverside meadow". It appears to be empty. Looking southward, you see a place known as "east lush pasture". It appears t be empty. Looking westward, you see a place known as "fast-flowing river". It appears t be empty. Looking southeastward, you see a place known as "fast-flowing river". It appears to be empty. Looking southwestward, you see a place known as "north lush pasture". It contains a daisy chain. Looking northwestward, you see a place known as "dense forest". It contains a unlit brand6. *e Riverside meadow. *wh rr 1 in the place known as "foothills". *qn Looking northward, you see a place known as "dense forest". It appears to be empty. You see a river, flowing very fast. Looking southward, you see a place known as "inside gazebo". It contains a pamphlet, a posy vase3 and a baton. Looking westward, you see a place known as "fast-flowing river". It appears t be empty. Looking northwestward, you see a place known as "ancient orchard". It contain an unlit brand3. *s Inside gazebo. A conductor's baton lies on the floor. A small pamphlet lies forgotten on the floor. Resting to one side is a pretty posy vase. *g ptr Baton taken. *o Riverside meadow. *zw Fast-flowing river. *zw East lush pasture. *zw North lush pasture. A sweet little daisy chain has fallen here. *zw West lush pasture. *zw You are waylaid in a fuming swamp. *zw You're already here! Have a look around if you don't believe me! *zw You're already here! Have a look around if you don't believe me! *w You are waylaid in a treacherous swamp. *w Dense forest. *w Dense forest. *se Magical glade. *se Entrance to badger's sett. *wave ptr Baton dropped. The baton goes down the hole and into the sett. You feel a sudden, painful electric shock from the baton, which makes it fall from your hand. Moments later, everything goes black, and you feel like your stomach has been sucked out. An instant afterwards, your surroundings swirl about you, and you rematerialise... Attic. A violin bow has been put here. A priceless violin is at your feet. A fine, willow cricket bat is propped up here. You find yourself almost standing on a ancient, faded copy of the magazine "Micro Adventurer". Catching your attention is a beautiful painting of a crown in a swamp. A child's antique doll is here, cast carelessly to the floor. A richly ornamented brass candlestick lies on the ground. A heavy chest is here, its padlock long since rusted away; burned onto the lid is a mark, shaped like a black rose. Smiling mindlessly at you from the floor is a stuffed koala bear. *g ptr Bow taken. *o Top of cupboard. *o Fitted cupboard. The cupboard door is unlatched. *o Small bedroom. Lying before you is a large, cuddly, toy owl. An erudite-looking teddy bear called Columbus looks up at you inquisitively from near your feet. The cupboard door is unlatched. Nearby lies a toy rattle. *o Upstairs landing. *o Halfway up the stairs. *o Hall. *zw Path. *zw Vegetable garden. Growing here is a large, leafy spinach. *Mike the sorcerised sorcerer has just arrived. *Empire the sorcerised sorcerer has just arrived. *Mike the sorcerised sorcerer has just left. *nw Road opposite cottage. *nw Dense forest. There is a mighty yew tree here. *nw Dense forest. There is a large stick on the ground. *wh bigaxe 1 in the place known as "deerpark". 1 carried by the zombie8. 1 in the place known as "cellar". *zw Dense forest. *zw Beaten track. A horrifying zombie (zombie9) stands in your way! *zw Your way is blocked by the zombie9. *zw Your way is blocked by the zombie9. *zw Your way is blocked by the zombie9. *zw Your way is blocked by the zombie9. *zw Your way is blocked by the zombie9. *zw Your way is blocked by the zombie9. *zw Your way is blocked by the zombie9. *zw Your way is blocked by the zombie9. *zw Your way is blocked by the zombie9. *s Your way is blocked by the zombie9. *s Your way is blocked by the zombie9. *x north: Dense forest. east: Road opposite cottage. south: West pasture. west: Beaten track near cliff. northeast: Dense forest. southeast: Flower garden. southwest: Cliff. northwest: Dense forest. out: Road opposite cottage. swampward: West pasture. *o Your way is blocked by the zombie9. *o Road opposite cottage. *s Path. *in Hall. *d Steps to cellar. *d.g ax.o Cellar. An evil, black rat (rat20) bares its razor-sharp incisors at you. An evil, black rat (rat18) bares its razor-sharp incisors at you. An evil, black rat (rat17) bares its razor-sharp incisors at you. An evil, black rat (rat16) bares its razor-sharp incisors at you. An evil, black rat (rat21) bares its razor-sharp incisors at you. An evil, black rat (rat19) bares its razor-sharp incisors at you. An old, woodsman's axe has been left within reach. The door is locked shut. There is a large stick on the ground. *Axe0 taken. *Steps to cellar. *o Hall. *n Path. *nw Road opposite cottage. *nw Dense forest. There is a mighty yew tree here. *k tree f ax Chop, chop, chop ... >creak< >groan< ... *k tree f ax Chop, chop, chop ... >creak< >groan< ... *k tree f ax Chop, chop, chop ... >creak< >groan< ...>crack< ..! There is a tremendous >CRASH<, and the aged yew tree falls majestically to th ground. As the dust settles, you notice that the stump of the tree is hollow, providing access down to the depths... The effort of felling the tree has left you with aches and pains all over. (90/100). *d Root room. Light enters via a hollow tree stump above. *n Root tunnel. *in Northern part of root tunnel. *in Sacred room. An icicle cools the air around you. *gt Icicle taken. *o Northern part of root tunnel. *o Root tunnel. *s Root room. Light enters via a hollow tree stump above. *s Earth tunnel. *s You cannot go south from here. *se Large room. *s Sloping tunnel. *s Level room. *s Mud room. *e Small chamber. A beautiful, iridescent firestone (firestone0) glows nearby. *gt Firestone0 taken. *keep fs Keeping firestone. You are keeping any objects in your possession of the following types: firestone and foot. *i You are carrying the following: the icicle, the axe0, the bow, the potty, the key22, the foot and the firestone0. The potty contains: 2 wafers and the mandrake1. Weight carried: 8kg 698g/100kg. Objects carried: 7/12. You are keeping any objects in your possession of the following types: firestone and foot. *wear t Foots aren't in fashion at the moment... *keep pendant Keeping pendant. You are keeping any objects in your possession of the following types: pendant, foot and firestone. *i You are carrying the following: the icicle, the axe0, the bow, the potty, the key22, the foot and the firestone0. The potty contains: 2 wafers and the mandrake1. Weight carried: 8kg 698g/100kg. Objects carried: 7/12. You are keeping any objects in your possession of the following types: pendant, foot and firestone. *o Mud room. *o Level room. *o Sloping tunnel. *o Large room. *w East side of still pool. The still pool looks very deep, and has a mysteriousness about it. A shallow mist hangs over it, and the room feels abnormally stuffy and warm. *dr ice f water There is a terrible furore in the waters of the still pool, when suddenly it ceases and they partially ice over, forming a precarious-looking bridge to th other side. Your icicle has disappeared! *in West side of still pool. Part of the still pool has been frozen, and the way across looks worth the risk. A beautiful amber pendant catches your eye nearby. *gt Pendant taken. *wave ptr Bow dropped. You feel a sudden, painful electric shock from the bow, which makes it fall from your hand. Moments later, everything goes black, and you feel like your stomach has been sucked out. An instant afterwards, your surroundings swirl about you, and you rematerialise... Inside badger's sett. A conductor's baton lies on the floor. A shiny buckle has somehow found its way here. *g ptr Baton taken. *i You are carrying the following: the pendant, the firestone0, the axe0, the potty, the key22, the foot and the baton. The potty contains: 2 wafers and the mandrake1. Weight carried: 6kg 833g/100kg. Objects carried: 7/12. You are keeping any objects in your possession of the following types: pendant, foot and firestone. *wear t Very becoming! *dr k22 Key22 dropped. *i You are wearing the following: the pendant. You are carrying the following: the firestone0, the axe0, the potty, the foot and the baton. The potty contains: 2 wafers and the mandrake1. Weight carried: 6kg 803g/100kg. Objects carried: 6/12. You are keeping any objects in your possession of the following types: pendant, foot and firestone. *qs Footpad the sorcerised sorcerer eff str 109 eff dex 103 sta 90/100 mag 66 pts 12,945 gam 1 *wh dg 1 in the place known as "bottom of stairs". *who Cat the cheshire wizard Footpad the sorcerised sorcerer Empire the sorcerised sorcerer Nemesis the sorcerised sorcerer Mike the sorcerised sorcerer Cora the necromancess *wh cc 1 carried by Mike the sorcerised sorcerer. *qs Footpad the sorcerised sorcerer eff str 109 eff dex 103 sta 90/100 mag 64 pts 12,945 gam 1 *chance Your spell worked! 1 to 50 down, 51 to 100 up. The lucky number is 92! Your magic goes up to 100 out of 100. *wh cape 1 carried by Mike the sorcerised sorcerer. *wh ring6 1 carried by Mike the sorcerised sorcerer. *i You are wearing the following: the pendant. You are carrying the following: the firestone0, the axe0, the potty, the foot and the baton. The potty contains: 2 wafers and the mandrake1. Weight carried: 6kg 803g/100kg. Objects carried: 6/12. You are keeping any objects in your possession of the following types: pendant, foot and firestone. *wh seaboat 1 in the place known as "giant kitchen". 1 in the place known as "bank of river". 1 in the place known as "bottom of stairs". 1 carried by Mike the sorcerised sorcerer. 1 in the place known as "hold". *sc name: Footpad sex: male strength: 100 effective strength: 109 dexterity: 100 effective dexterity: 103 stamina: 91 max: 100 magic: 97 score: 12,945 points this game: 12,945 points value: 2,664 points level: 7 sorcerer weight carried: 6kg 803g max: 100kg objects carried: 6 max: 12 games played: 1 glowing current site: the place known as "dense forest". Time left until survival bonus: 24m 6s *wh top 1 in the place known as "dwarf room". *i You are wearing the following: the pendant. You are carrying the following: the firestone0, the axe0, the potty, the foot and the baton. The potty contains: 2 wafers and the mandrake1. Weight carried: 6kg 803g/100kg. Objects carried: 6/12. You are keeping any objects in your possession of the following types: pendant, foot and firestone. *o.sw... Entrance to badger's sett. *Pine forest. A horrifying zombie (zombie2) stands in your way! A horrifying zombie (zombie5) stands in your way! The zombie5 is carrying a sixpence and a satchel. Forsaken here is an unusual fairy story book. *Your way is blocked by the zombie2. *Your way is blocked by the zombie2. *w Your way is blocked by the zombie2. *w Your way is blocked by the zombie2. *qn Looking northward, you see a place known as "magical glade". It appears to be empty. Looking eastward, you see a place known as "pine forest". It contains a zombie4. Looking southward, you see a place known as "pine forest". It appears to be empty. Looking westward, you see a place known as "pine forest". It appears to be empty. Looking northeastward, you see a place known as "entrance to badger's sett". It appears to be empty. Looking southwestward, you see a place known as "pine forest". It contains a zombie0. Looking northwestward, you see a place known as "sundial in pine forest". It appears to be empty. *ne Your way is blocked by the zombie2. *ne Your way is blocked by the zombie2. *ne Your way is blocked by the zombie2. *ne Your way is blocked by the zombie2. *ne Your way is blocked by the zombie2. *ne Your way is blocked by the zombie2. *ne Your way is blocked by the zombie2. *ne Your way is blocked by the zombie2. *ne Your way is blocked by the zombie2. *ne Your way is blocked by the zombie2. *ne Your way is blocked by the zombie2. *ne Your way is blocked by the zombie2. *ne Your way is blocked by the zombie2. *ne Your way is blocked by the zombie2. *ne Your way is blocked by the zombie2. *ne Your way is blocked by the zombie2. *ne Your way is blocked by the zombie2. *ne Your way is blocked by the zombie2. *ne Your way is blocked by the zombie2. *The zombie5 drags itself off. *ne Your way is blocked by the zombie2. *ne Your way is blocked by the zombie2. *ne Your way is blocked by the zombie2. *ql Pine forest. A horrifying zombie (zombie2) stands in your way! Forsaken here is an unusual fairy story book. *ne Your way is blocked by the zombie2. *ne Your way is blocked by the zombie2. *ne Entrance to badger's sett. *site Your spell worked! *wh rr 1 in the place known as "cobbled yard". *zw Magical glade. *zw Dense forest. *zw You are waylaid in a treacherous swamp. *Empire the sorcerised sorcerer has just arrived. *zw You're already in the swamp, take a look you myopic dumbo. *zw You're already in the swamp, take a look you myopic dumbo. *Empire the sorcerised sorcerer has just left. *zw You're already in the swamp, take a look you myopic dumbo. *Clouds are gathering overhead. *n Rapids. *Mike the sorcerised sorcerer has just arrived. *wh rr 1 in the place known as "ground floor of scriptorium". *Mike the sorcerised sorcerer has just left. *ne Cave. *ne Foothills. *ne Foothills. *ne Badly-paved road. A mean-looking billy goat here scowls at you, disapprovingly. *e Your way is blocked by the billy goat. *e Your way is blocked by the billy goat. *e Your way is blocked by the billy goat. *e Badly-paved road. *e Badly-paved road. The door is open. *e Ford across river. *e Ford in river. *e Driveway. *e You cannot go east from here. *u Driveway. *u Driveway. The outhouse door is locked shut. *u Olive grove. *u Olive grove. A vicious scorpion waves its horrid tail at you! *u Entrance to monastery. *u You cannot go up from here. *u You cannot go up from here. *u You cannot go up from here. *u You cannot go up from here. *i You are wearing the following: the pendant. You are carrying the following: the firestone0, the axe0, the potty, the foot and the baton. The potty contains: 2 wafers and the mandrake1. Weight carried: 6kg 803g/100kg. Objects carried: 6/12. You are keeping any objects in your possession of the following types: pendant, foot and firestone. *n Olive grove. *d Dally Lane. *n Dally Lane. *n Dally Lane. A dark, bedraggled coot sits here, miserably. A streetsign has fallen here. *n Keep. The keep door is locked shut. *n Ruined terrace. *s Keep. The keep door is locked shut. *n Ruined terrace. *n Haha centre. *n Lawn. *s Haha centre. *s Ruined terrace. *s Keep. The keep door is locked shut. *s Dally Lane. A streetsign has fallen here. *s Dally Lane. A dark, bedraggled coot sits here, miserably. *s Dally Lane. *s You cannot go south from here. *u You cannot go up from here. *zw Olive grove. *zw Entrance to monastery. *zw Olive grove. *zw Olive grove. A vicious scorpion waves its horrid tail at you! *u Olive grove. *u Entrance to monastery. *u You cannot go up from here. *u You cannot go up from here. *e Avenue. *n Cobbled yard. *A fat little piglet stares at you in fear. *e Cobbled yard. *in Ground floor of scriptorium. *u Room in scriptorium. *w Room in scriptorium. *n Room in scriptorium. *e Room in scriptorium. *wh rr 1 in the place known as "room in scriptorium". *unsite rr Your spell works! *qs Footpad the sorcerised sorcerer eff str 109 eff dex 103 sta 91/100 mag 89 pts 12,945 gam 1 *who Cat the cheshire wizard Footpad the sorcerised sorcerer Empire the sorcerised sorcerer Nemesis the sorcerised sorcerer Mike the sorcerised sorcerer Cora the necromancess *wave ptr Baton dropped. You feel a sudden, painful electric shock from the baton, which makes it fall from your hand. Moments later, everything goes black, and you feel like your stomach has been sucked out. An instant afterwards, your surroundings swirl about you, and you rematerialise... West side of still pool. The still pool looks very deep, and has a mysteriousness about it. A shallow mist hangs over it, and the room feels abnormally stuffy and warm. A violin bow has been put here. *dr pot Potty dropped. *g pot Potty taken. *wave ptr Well get hold of it, then! *ga Bow taken. *wave ptr Bow dropped. You feel a sudden, painful electric shock from the bow, which makes it fall from your hand. Moments later, everything goes black, and you feel like your stomach has been sucked out. An instant afterwards, your surroundings swirl about you, and you rematerialise... Room in scriptorium. A conductor's baton lies on the floor. *ga Baton taken. *w Room in scriptorium. *s Room in scriptorium. *e Room in scriptorium. *sw Room in scriptorium. *s Room in scriptorium. *w Room in scriptorium. *sw Room in scriptorium. *s Room in scriptorium. *w Room in scriptorium. *s Room in scriptorium. *s Room in scriptorium. *s You cannot go south from here. *se Room in scriptorium. *se Room in scriptorium. *wh rr 1 in the place known as "room in scriptorium". *s Room in scriptorium. *s Room in scriptorium. *s You cannot go south from here. *e Room in scriptorium. *e Room in scriptorium. *e You cannot go east from here. *n Room in scriptorium. Nemesis the sorcerised sorcerer is here, asleep carrying a scarab, a bag0 and a staff0. *nw Room in scriptorium. *wh wf 1 in the place known as "under giant double bed". 1 inside the ciborium. 2 inside the potty. 1 carried by Mike the sorcerised sorcerer. 1 inside the briefcase. 1 carried by the hunchback. 2 in the place known as "refectory". *Mike the sorcerised sorcerer tells you "nice pendant :)". *Cat the cheshire wizard shouts "at last some fighting action!". *s.k rr f wp You cannot go south from here. **x north: Room in scriptorium. west: Room in scriptorium. southeast: Room in scriptorium. *se.k rr f wp Room in scriptorium. Nemesis the sorcerised sorcerer is here carrying a scarab, a bag0 and a staff . *You attack Nemesis the sorcerised sorcerer, using the axe0 as a weapon. *You miss Nemesis the sorcerised sorcerer. Nemesis the sorcerised sorcerer misses you. *blind foe Your spell failed! It works on you instead! You have suddenly and magically gone blind! *blind foe Your spell failed! It works on you instead! You were blind anyway... *Cat the cheshire wizard shouts "and more!". *blind foe Your spell worked! Nemesis the sorcerised sorcerer has gone blind! *You hit someone (1-4). Someone misses you. You hit someone (10-14). *unblind Your spell worked! You have suddenly and magically regained your sight! *l Room in scriptorium. You are in a room inside an ancient scriptorium. There are archways respectively inscribed 'R' and 'G' to the south and northwest. Nemesis the sorcerised sorcerer is here carrying a scarab, a bag0 and a staff . *Nemesis the sorcerised sorcerer makes some magical gestures. *blind foe Your spell worked! Nemesis the sorcerised sorcerer has gone blind! *qs Footpad the sorcerised sorcerer eff str 109 eff dex 103 sta 92/100 mag 53 pts 12,945 gam 1 *chance Your spell worked! 1 to 50 down, 51 to 100 up. The lucky number is 45! Your magic goes down to 26 out of 100. *chance Your spell worked! 1 to 50 down, 51 to 100 up. The lucky number is 85! Your magic goes up to 50 out of 100. *You hit Nemesis the sorcerised sorcerer (5-9). Nemesis the sorcerised sorcerer looks superficially injured. Nemesis the sorcerised sorcerer misses you. *chance Your spell worked! 1 to 50 down, 51 to 100 up. The lucky number is 62! Your magic goes up to 98 out of 100. *Nemesis the sorcerised sorcerer makes some magical gestures. *blind foe Your spell failed! It works on you instead! You have suddenly and magically gone blind! *blind foe Your spell failed! It works on you instead! You were blind anyway... *blind foe Your spell worked! Nemesis the sorcerised sorcerer has gone blind! *unblind Your spell worked! You have suddenly and magically regained your sight! *l Room in scriptorium. You are in a room inside an ancient scriptorium. There are archways respectively inscribed 'R' and 'G' to the south and northwest. Nemesis the sorcerised sorcerer is here carrying a scarab, a bag0 and a staff . *You hit Nemesis the sorcerised sorcerer (10-14). Nemesis the sorcerised sorcerer looks to have minor injuries. Nemesis the sorcerised sorcerer misses you. *qs Footpad the sorcerised sorcerer eff str 109 eff dex 103 sta 92/100 mag 71 pts 12,945 gam 1 *Nemesis the sorcerised sorcerer makes some magical gestures. *You miss Nemesis the sorcerised sorcerer. Nemesis the sorcerised sorcerer misses you. *wh wf 1 in the place known as "under giant double bed". 1 inside the ciborium. 2 inside the potty. 1 carried by Mike the sorcerised sorcerer. 1 inside the briefcase. 1 carried by the hunchback. 2 in the place known as "refectory". *You hit Nemesis the sorcerised sorcerer (1-4). Nemesis the sorcerised sorcerer looks to have minor injuries. Nemesis the sorcerised sorcerer misses you. *blind foe Your spell failed! It works on you instead! You have suddenly and magically gone blind! *blind foe Your spell worked! Nemesis the sorcerised sorcerer has gone blind! *You hit someone (15-19). Someone misses you. *unlbind I don't know the word "unlbind". *qs Footpad the sorcerised sorcerer eff str 109 eff dex 43 sta 92/100 mag 56 pts 12,945 gam 1 *unblind Your spell worked! You have suddenly and magically regained your sight! *l Room in scriptorium. You are in a room inside an ancient scriptorium. There are archways respectively inscribed 'R' and 'G' to the south and northwest. Nemesis the sorcerised sorcerer is here carrying a scarab, a bag0 and a staff . *You miss Nemesis the sorcerised sorcerer. Nemesis the sorcerised sorcerer misses you. *chance Your spell worked! 1 to 50 down, 51 to 100 up. The lucky number is 91! Your magic goes up to 98 out of 100. *blind foe Your spell failed! It works on you instead! You have suddenly and magically gone blind! *blind foe Your spell failed! It works on you instead! You were blind anyway... *blind foe Your spell worked! Nemesis the sorcerised champion has gone blind! *You miss someone. Someone misses you. *cripple foe Your spell failed! It works on you instead! You have suddenly and magically become crippled! *qs Footpad the sorcerised sorcerer eff str 109 eff dex 43 sta 92/100 mag 70 pts 12,945 gam 1 *cripple foe Your spell failed! It works on you instead! You were crippled anyway... *cripple foe Your spell failed! It works on you instead! You were crippled anyway... *cripple foe Your spell worked! Nemesis the sorcerised champion has become crippled! *You hit someone (1-4). Someone hits you (89/100). *qs Footpad the sorcerised sorcerer eff str 109 eff dex 43 sta 89/100 mag 49 pts 12,945 gam 1 *unblind Your spell worked! You have suddenly and magically regained your sight! *l Room in scriptorium. You are in a room inside an ancient scriptorium. There are archways respectively inscribed 'R' and 'G' to the south and northwest. Nemesis the sorcerised champion is here carrying a scarab, a bag0 and a staff . *rp wp Your spell worked! The axe0 is magically repaired! *You hit Nemesis the sorcerised champion (15-19). Nemesis the sorcerised champion looks critically injured. Nemesis the sorcerised champion misses you. *blind foe Your spell failed! It works on you instead! You have suddenly and magically gone blind! *blind foe Your spell failed! It works on you instead! You were blind anyway... *unblind Your spell worked! You have suddenly and magically regained your sight! *You hit Nemesis the sorcerised champion (20-29). You have killed Nemesis the sorcerised champion. (+2,635 = 15,580). A musty old carpet bag is here, opened. Lying on the ground is an ogygian, cerulean scarab. A sturdy staff lies within easy reach. Nemesis the sorcerised champion has copped his clogs. *ql Room in scriptorium. A sturdy staff lies within easy reach. Lying on the ground is an ogygian, cerulean scarab. A musty old carpet bag is here, opened. *ga Bag0 taken. Scarab taken. Staff0 taken.